Dialogs
ALPACA uses the node based dialog editor Schnack. It supports multiple languages, lua scripting and easy voice overs. ALPACA expects the dialogs in the dialog
folder like data-src/dialog/dialogs.schnack
. Voice files have to be stored in data-src/audio/voice
and follow the naming convention <language>_<dialog_id>.ogg
example: de_001.ogg
for the German dialog with id 1.
Examples for start dialogs:
-- Dialog without callback
PlayDialog("armchair")
-- Dialog with callback.
-- The second function is called after the dialog is played.
function takeBananaDialog()
PlayDialog("banana", function ()
PlayAudio("pick-up-item.ogg")
AddToInventory()
SetSkin("inventory")
SetHidden()
end)
end
Lua integration
Global Variables
Schnack can define Global Variables. These variables are stored in the global namespace.
-- Check global variable
if lookedAtCabinDoor then
print("I'm looking at the cabin door.")
end
Character Properties
Every character can have Properties they are stored in characters.character_name.property.
-- Check character property
if characters.miles.alreadyTalked then
print("Miles has already talked to.")
end